Pmfx ShaderCross platform shader system for HLSL, GLSL, Metal and SPIR-V.
AlloyAlloy physical shader framework for Unity.
Depth3dDepth Based 3D & Other post-process shaders
ShaderedLightweight, cross-platform & full-featured shader IDE
UniversalshaderexamplesSand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Spirv VmVirtual machine for executing SPIR-V
BloodfxProcedural blood stain shader
HlslppMath library using hlsl syntax with SSE/NEON support
ReshadeA generic post-processing injector for games and video software.
DirectxshadercompilerThis repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
GlslangKhronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
BakerboyA single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
KrafixGLSL cross-compiler based on glslang and SPIRV-Cross
Crossshader⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
ProccharvfxProcedural character generation with Unity Shader Graph and VFX Graph
ParticlemotionvectorShows how to support rendering motion vectors within the standard particle system of Unity.
GshadeGShade is a heavily modified fork of ReShade that features numerous improvements as well as a selectively-unlocked depth buffer for specific online games.
Cs2xTranspiles a C# subset to non .NET languages and runtimes. (Powered by Roslyn)
StormshadeCustom reshade build (unlocked z-depth) + shader preset for Final Fantasy 14.
SgiStargate Invasion is a mod for Sins of a Solar Empire.
ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Jl S Unity Blend Modes👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
NnaoNeural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
Reshade XhairA heavily customizable, fullscreen-compatible crosshair overlay for ReShade
Ray Mmd🎨 The project is designed to create a physically-based rendering at mikumikudance.
ShadercA collection of tools, libraries, and tests for Vulkan shader compilation.